Apr 10, 2007, 08:32 PM // 20:32
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#561
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Academy Page
Join Date: Feb 2007
Profession: D/
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Quote:
Originally Posted by Bankai
Elsalamandra.
Please don't talk as if you know anything about HA.
Spiritway gave complete retards a lot of power. It made it possible for horrible people to beat good people.
And this game is called Guild Wars.
Not Build Wars.
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Give me a break, if you got beat you got beat. Have any of you "leet" PVP players simply tried to shut down the other party with interrupts? Isnt that what interrupts are for? Or is anet now the "leet' PVPrs interrupters?
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Apr 10, 2007, 09:02 PM // 21:02
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#562
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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I havent played really alot since the changes...but even I noticed that
1) It didnt effect PvE that much...MMs are still the same...Hero MMs already were hax at using Signet of Lost Souls anyway.
2) In GvG alot of people run an RC monk now, some old warriors are Crip Slash warriors, Mesmers are branching out from MoR Shame/Diversion spam, and Pious Haste is everywhere.
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Apr 10, 2007, 09:38 PM // 21:38
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#563
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Quote:
Originally Posted by berlioz7
Give me a break, if you got beat you got beat. Have any of you "leet" PVP players simply tried to shut down the other party with interrupts? Isnt that what interrupts are for? Or is anet now the "leet' PVPrs interrupters?
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On right, you only have to interrupt every spirit cast (pain, bloodsong, union, shelter, destruction, displacement+more), Soul Barbs, Recurring Insecurity, Icy Veins, Price of Failure, Spirit of Failure, Faintheartedness, Spoil Victor, Migraine, Signet of Humility, Reckless Haste etc etc...
And to think I thought it was hard...
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Apr 10, 2007, 09:51 PM // 21:51
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#564
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by spawnofebil
On right, you only have to interrupt every spirit cast (pain, bloodsong, union, shelter, destruction, displacement+more), Soul Barbs, Recurring Insecurity, Icy Veins, Price of Failure, Spirit of Failure, Faintheartedness, Spoil Victor, Migraine, Signet of Humility, Reckless Haste etc etc...
And to think I thought it was hard...
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*shrug* PvE characters do it al the time, surely you ub3r 1337 PvP people can do just fine with it!
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Apr 10, 2007, 09:55 PM // 21:55
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#565
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Operations
Wow. Just... wow.
Really, the only people that got a legit reason to cry are Mesmer players, cause their class gets hit EVERY FRIKKIN UPDATE because of every other class in the game abusing their energy management.
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Paragons have also been hit with the nerf stick every update.... and they were never really overpowered to begin with O.O
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Apr 11, 2007, 03:02 AM // 03:02
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#566
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Ascalonian Squire
Join Date: Dec 2006
Location: sunny florida
Guild: Envoys of the Abyss {RIP}
Profession: W/Mo
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why soul reaping why... *tear* if they are going to "fix" stuff how bout they fix my canthan tormentors armor, which is still broken as far as ive seen,
im on the "just make the energy gain from sprits deaths 0" boat
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Apr 11, 2007, 05:04 PM // 17:04
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#567
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Miral
Paragons have also been hit with the nerf stick every update.... and they were never really overpowered to begin with O.O
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sorry have to laugh here,
i dont know the skills names or the exact heals but they where
for the next 10 sec's every time a player cast a spell/attacks/gets hit with an attack that player gains XX hp/XX energy
cast 1 recharge 10 energy 10. and they got about 5 energy back form leadership. can i aks how u throguth this is not over powered. and there was like 5 of these chats/echos
Quote:
*shrug* PvE characters do it al the time, surely you ub3r 1337 PvP people can do just fine with it!
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no not really, im a PVE/PVPer and the diference is in PVP ur facing grousp of 8 and simetimes 2 differnet groups of 8 who have 8 skills per person thats 8x8 = 64 and soemtimes u double it so thats 64x2 = 128 skills to inturpt witch most r deadly where as in PVE u get grousp of 5-6 with 4-5 skisll per bar meaing
6x5 = 35 29 less skills and about 1 per bar is a deadly move so in a sence the PVe's have an easyer time to inturupt
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Apr 11, 2007, 06:28 PM // 18:28
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#568
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Bankai
Elsalamandra.
Please don't talk as if you know anything about HA.
Spiritway gave complete retards a lot of power. It made it possible for horrible people to beat good people.
And this game is called Guild Wars.
Not Build Wars.
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Going by the amount of screaming and calling for nerfs going on these days, I'd say it's more a case of "Build Flaws"
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Apr 11, 2007, 11:26 PM // 23:26
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#569
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Followers of Xanthar
Profession: N/Mo
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SR nerf
I play PvE only, and all I know, is that I had minimal energy management problems before the update, now I have big problems. With 12 in soul reaping, and enough damage spells to get me some bodies for minions and to toss about, while waiting to make more minions, I was having fun. Now the character class has been all-but ruined for me, half-way through Prophecies. I feel betrayed. Perhaps I am not the best player in the game, nor the most experienced, but if an update ruins the fun for PvE'ers, then that is a bad update, IMO.
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Apr 13, 2007, 04:14 AM // 04:14
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#570
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Frost Gate Guardian
Join Date: Mar 2007
Location: Private room in the Catacombs with Eve
Guild: Deaths Doormen (DOA)
Profession: N/E
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what i find funny is that out of all the professions and there primary attributes, necros are the first to be hit with a timer (5 seconds) where as everyone out there is all fine.
So lets say that SR needed an update i guess the big argument is that why placeing a timer on a profession unique attribute a solve.
Its been proven not to be the fix and i know ways around the issue. but for those that think this was the perfect idea makes me wonder if the same would have happened to u would u object im sure u would be
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